High Seas Mods
01 March 2014 @ 12:26 am
Navy month begins!

Just as a reminder:

All through the month of March your crews will have an increased opportunity to engage with the Navy. While it’s not a requirement to interact, the Navy will be out in full force and it’s likely at the very least your crew will spot them in the distance. They may even come island bound, excluding Empieza, if that suits your needs better.

If you do choose to engage, the fights are up to you; in other words, no one will be NPCing them. But we have three options for fighting.



Super Easy Mode:

Navy Mooks. Those guys out to prove themselves and rising up the ranks. What they lack in excessive firepower, they make up for in numbers. Feel free to struggle with these fights or completely obliterate the opposing force, but the harder you fight/the more you smash, the more attention you get. If you wish to engage in ground combat, mooks will be the only ones to follow you there.

Requirements: No requirements except that your character/crew's power level must match/surpass the power level of the ship(s) you are fighting. In other words, if Character A has a super power that allows them to sink fifteen ships at once, it’s fine for them to be defeating fifteen ships. If Character B’s only talent is whacking them with a garden hoe, you might want to reconsider the amount of ships you’re facing.

Rewards: Small to moderate. Some treasure. Some light cannon. No secret maps or anything like that. You can steal a navy ship but they have a certain shade of paint that will identify it as a Navy Ship immediately. It’s possible to get it repainted but it’s highly illegal and your crew is likely to be reported.



Easy-Hard Mode:

The Eight Captains, known as the Eight Dogs of the sea, detailed below. They will not hesitate to pummel your characters and either kill or capture them -– and these battles must reflect the difficulty of the target. Sign-ups for each Captain are below and your crew/alliance may sign up for more than one. Of course, while anyone can engage the Captains, only the crew/alliance with the winning number (determined by a RNG roll) will be able to possibly defeat them. Additionally, there is a cap of one Captain per crew/alliance. Switching alliances to get a peck at another Captain is prohibited. Beating a Captain will definitely put your crew/alliance on the Navy’s radar.

Requirements: A crew/alliance of 10 to 15 characters minimum (as stated below).

Rewards: Moderate to large. Treasure size/weapon cache varying depending on the difficulty of the Captain. This will be spelled out in more detail when it is determined whether or not your crew/alliance wins the battle. Additionally, each Captain has in their stateroom a map to one tiny shard piece. In other words, eight individual maps, eight individual shard pieces. But you’ll have to acquire them and that may not be the easiest.



Ludicrous-Impossible Mode:

Located in the East and West, the Admirals command fleets of twelve ships a piece. Engaging with them means almost certain death/capture -- though it’s not impossible to run, it’s recommended you avoid any confrontation to begin with. Again, even upon winning, battles must reflect the difficulty of the task.

Requirements: An alliance of no less than thirty characters is required to beat these Admirals into a standstill or force them into a retreat. Destroying them completely is impossible. Additionally, near the midpoint of the battle a ‘spray’ will be released that coats everyone and makes everyone with supernatural abilities violently ill and unable to function

Rewards: Not much other than a huge spike in your notoriety, which may not be a good thing. Winning means the ability to loot all the ships in the fleet except the flag ship in terms of treasure. These will have the same treasure drop as the mook ships but weapons/maps will be destroyed upon defeat.

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How it'll work:

Sign up with your crew/alliance for whichever Captains you wish and pick a number 1-100. We will use a RNG to determine which crew/alliance will win the chance to possibly defeat them in battle. If you do not have the required amount in your crew/alliance when you sign up, you must have them before you make your log. You have until 11:59PM EST on March 4th to sign up, and the results will be announced on the 5th.

The crew/alliance that gets to fight each Captain will then have to roll a second time to see if they win or lose the specific battles, but more details about this will come on the 5th. Remember that the Captains vary in difficulty and keep that in mind when signing up! Because their difficulty will be reflected in the second roll to determine whether your crew/alliance can actually defeat them.

If you have questions, feel free to ask on the post here.


Example Sign Up

(Name of the crew or alliance in the tagline)

Number of Crew: 18
Number (1-100): 2
 
 
High Seas Mods
01 March 2014 @ 11:23 am



The island for the month is...

Muertos


[Distance from Isla Empieza]: Two weeks, ten days with a strong wind.

[Direction from Isla Empieza]: South

[Terrain]: Primarily desert, with small pockets of forest inland. Very little vegetation, nor fruit, but you wouldn't want to eat what you find anyway. The beaches are pristine, with white sand and crystal clear water. There's no waves, and the tides are almost nonexistent.

[Weather]: Suspiciously cold for an island so far south. It rarely rains, but when it does, it produces a thick fog about waist-height. There's little wind, as well. Honestly, if you don't mind the slight chill, the island has rather nice beach weather.

[Is the island inhabited?]: No.

[Island peculiarities]: Everything on the island is dead. The plant life is made of fossil-like stone. The grass is like stepping on spikes, climbing trees is like scaling a rocky cliff. The fruit will break your teeth. If crushed, the plants produce a black powder that irritates the senses. In large doses, it can cause hyperventilation and increased heart rate. Too much of the stuff and you'll itch your skin off, you'll go blind, and your throat will close up. I'm sure someone out there uses this stuff as an aphrodisiac, but I wouldn't recommend it.

The animals skulk the forests as hulking, animated skeletons. The only indication of their life is the glowing green orbs of ghostly energy inside their old eye sockets. Or are they old? There's no way to tell if these things were ever actually alive. Or, alive as we know it, with skin and such. You know what I mean. Surprisingly, the skeleton beasts are quite friendly towards each other, or at least they're not trying to kill at eat each other. Probably has something to do with the fact that none of them have meat on them. Either way, they don't share this kindness towards the humans that might visit the island. They grow bolder at night, venturing out towards the beaches. They'll attack on sight, and Davy Jones only knows what'll happen to you if you're caught.