yatteyanyo: (Default)
蘇我 屠自古 Soga no Tojiko ([personal profile] yatteyanyo) wrote in [community profile] highseasooc2013-12-06 07:46 pm
Entry tags:

Taking back Isla Empieza

Okay, so!


The IC plotting has gone on for a bit, and I wanted to get the OOC aspect down. We're past the recruitment phase at this point and we're into the STRATERGIZIN' part.

Tojiko and the other tacticians have come up with quite a few ideas and you can find them largely summarized in THIS THREAD (please read before commenting)

OOCly, does anyone else have any other ideas, and how are we going to implement this? And, if I recall, the mods have something still in mind, too, so we need that piece of the puzzle, too.
gokai_red: (Marv - ...is watching you)

[personal profile] gokai_red 2013-12-07 03:06 am (UTC)(link)
I am in general liking what I'm seeing. While I WOULD like to see what the mods have in mind before tossing out any more concrete thoughts, one thing comes to mind in that we should probably figure out who on what ships are going to be staying on to fend off Navy at sea/initiate counteroffensives there, and who'll be going ashore to escort newbies towards safety.
oceanicbutterfly: ([k] Thoughtful)

[personal profile] oceanicbutterfly 2013-12-07 03:27 am (UTC)(link)
Karen's committed to her infiltration plan unless it gets really definitively shot down. Nav in, find some new arrivals, nav out, probably get into a fight along the way.
gokai_red: (Gokai Red - GOKAI SCRAMBLE)

[personal profile] gokai_red 2013-12-07 03:28 am (UTC)(link)
Can they enter that way?

I thought the Nav on-island was a one way trip.

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arcadiasailor: (Default)

[personal profile] arcadiasailor 2013-12-07 04:15 pm (UTC)(link)
Oh I started a list more or less or tried to. I'll work on it when I get on that computer.
fierybluebird: (brb blushing forever)

[personal profile] fierybluebird 2013-12-07 12:18 pm (UTC)(link)
I CANNOT APOLOGIZE FOR THIS FUCKER AND SMOKER ENOUGH JUST SO YOU KNOW.

Like. Big Bold capital letters. AND A MASSIVE NOTE THAT I AM DISSENTING VOCALLY AND LOUDLY FROM MY OWN CHARACTERS SORRY SORRY SORRY SORRY.

- That said, I do know the The Straw Hats, and the Spades did have "plans" (captains go crazy, crew just improvises because Fuck their lives that's why) in mind that they can't ICly deviate from (stubborn characters are a PAIN IN THE ASS /strangles Marco on behalf of everyone)

BUT BY ALL MEANS; please have fun plotting around everything. I promise NO MATTER WHAT my characters say, they have no intentions to stop anyone unless you want to specifically plot that (feeeeeel free because I want to punch my own characters so you know; your characters can take advantage or something)


Maribelle, Smoker & the Shepherds PROBABLY will actually try to slip in and help rescue people/fight on the mainland, but Smoker is (obviously) very vocal about not wanting to kill marines and as such will try to make sure their ship stays away from any battles. Ironies considering that's a pirate move and boldly fighting ala Ace & Luffy would be a marine one.
Edited 2013-12-07 12:58 (UTC)
uccellodifuoco: As this last breath leaves me (Default)

[personal profile] uccellodifuoco 2013-12-07 06:58 pm (UTC)(link)
A few points I would like to make note of here:

1) I've checked your strategy post, up and down, and the only character from the Spades that I see offering to help is Korra. That's ONE character not "some non-OP Spades".

2) I've read your thread with Marco and up until his last post he didn't mention the Straw Hats. How is it that his "whole point" was that only their strategies would work? In fact, you don't even know what the Spades strategy is, he said why the strategy proposed wouldn't work, and why it doesn't convince him and said what he thought would work, is that our strategy? You don't know.

3) This here is a non-OP character, non-Spade and non-Straw Hat that doesn't agree with the strategy your character is posing. Are they hogging the plot as well for wanting to follow their own strategy? Are they telling you to stop and not letting you play?

4) November 21st Ace decides that he will be raiding Isla Empieza. This is well before the mods made it a whole game thing, which is awesome, but my point is that from that moment on the Spades have been planning the attack, OOCly and ICly. Think of it as a mean attitude if you want, or as hogging the plot, but you can't expect people to throw away their own plotting just because your character decides to call for cooperation days after they started plotting themselves. So yes, the Spades WILL go in "guns blazing", that DOESN'T stop YOU and the rest of the game from doing whatever you want.

5) I would like to know WHAT your whole strategy is based on, besides that the Navy is this useless group that actually has no chain of command, no experienced soldiers, no experience in sea battles, not prepared for fog battles and that makes a blockade full of gaps and openings for every pirate to slip through. If that's NOT what your strategy is based, then I'm sorry but that's what it's coming as. And for the record, Marco's method may only work on OP canon, but the strategy you proposed, a Blitzkrieg, or a Lighting Strike, most probably wouldn't work against a proper blockade in the real world either, not when you only have 7 ships and the enemy may have 10 or more and they have a chain of command.

But seriously, we don't even know which type of blockade is going on exactly. It could be just the port, in which case any strategy could work actually. It would be the whole island with one line of defense, or two lines of defense, or the whole army. Or it could be one messy ship alone. And without that information no one can properly design a strategy that will work 100%.

All I'm seeing you do is take personally things that were said ICly, which is just wrong. OOC =/= IC, period. Besides that, all that you say is that since Marco doesn't agree with your character's strategy, they are hogging the plot. That since they are in the OP cast and the Straw Hats are going to do what the Straw Hats always do (that's the IC thing to do not suddenly become capable of doing complex strategies cooperating with people they don't know) they are hogging the plot. That since the mun told you that those crew had their own plans anyway some before you even made that post, they are telling you to stop and drop it. And that's not it, those crews and characters aren't the only ones dissenting with your strategy or planning to do their own thing, and they are certainly not stopping you from doing whatever you want. Really, do whatever you want, follow the strategy that you want, make the soldiers in your threads surrender upon being cautivated by the beauty of Captain Marvelous if that's your thing, that's what this game is abou "make your own adventure", even when there's a mass log. No one can tell you to not do what you want to do but on the same way you can't tell others to don't do whatever they want because it clashes with your wishes and accusing them of hogging the plot is just not adequate.

Because whatever happens the result is clear: the newbies will be saved (because if they aren't that would be a suckish start for new players to have their char killed right away), the island may or may not be recovered but that matters little because however that ends we are going to end having a lot of attention on us and on the island. Even if we take it back, as soon as we leave it, nothing stops the Navy from coming in again, making this whole plot and strategy pretty pointless.

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rosettawall: (Default)

[personal profile] rosettawall 2013-12-07 06:21 pm (UTC)(link)
It should be noted that the Shepherds role and whatever actions they may be taking is still being discussed.
jadethenecromancer: (hmmm)

[personal profile] jadethenecromancer 2013-12-07 12:53 pm (UTC)(link)
We haven't discussed this much with the Alcyone crew, but like I mentioned in our thread, we're not really big enough to do much in combat -- we have two fighters, one moderately skilled teenager and two unarmed children. So yeah. That said, the aforementioned fighters are also spellcasters (with fire, earth, water/ice, lightning and wind), so they could throw out ranged attacks against ships and/or work with the fog.

But yeah, unless the rest of the crew comes up with something specific, we can fill in whatever role is necessary. Probably better off as a distraction.
sacred_flamer: (LHL: HISSY FIT!)

[personal profile] sacred_flamer 2013-12-07 04:09 pm (UTC)(link)
Moderately skilled!?

Thanks a lot Jade!

But no, seriously, we'd probably be creamed in any kind of actual combat. We'd make a great distraction.
jadethenecromancer: (Hi :3)

[personal profile] jadethenecromancer 2013-12-07 04:14 pm (UTC)(link)
Oh, I'm sorry. I meant to say one moderately skilled seven-year-old. My bad.
jadethenecromancer: (putting on my serious face here)

[personal profile] jadethenecromancer 2013-12-07 05:12 pm (UTC)(link)
That could work. Piers won't be able to do it for very long because his magic pool is kind of small, but Jade should be able to do decent damage for a bit longer. Shame he can't summon meteorites at this canon point yet...

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arcadiasailor: (Default)

[personal profile] arcadiasailor 2013-12-07 04:12 pm (UTC)(link)
I do favor if it's only the harbor that's blocked Horatio's plan of slipping a ground team onto the island via long boat . Way I see it to take over an island all you have to do is park a warship in the harbor and have troops arrest any unfamiliar faces.

And trying to move people is tricky we need a sandbar to meet up with for final planing.
Edited 2013-12-07 16:31 (UTC)
hostclubshadowking: (Default)

[personal profile] hostclubshadowking 2013-12-07 09:12 pm (UTC)(link)
Just as a note, too: there will probably be more than one landing boat. Gigs only hold about 14 people and need at least 2-3 to efficiently move, even slowly, so multiple boats is preferable to get the most people off.
maskedtyrant: (Thinking | subtle eyeroll)

[personal profile] maskedtyrant 2013-12-07 04:25 pm (UTC)(link)
Speaking for the Sinewave, a detachment of the crew (at most six people) are planning on hitching a ride on another ship and sneaking into port, to fight behind the lines and help get newcomers off the island! At least, that's the plan as I'm aware, and we're still looking for a ship to take us. We could buddy up with other crews planning the same thing, if possible?
maskedtyrant: (Grin | Conversational)

[personal profile] maskedtyrant 2013-12-07 05:27 pm (UTC)(link)
And that sounds like a great plan indeed, save the problem that you mentioned! I suppose, if they hitched a ride with a ship that was smaller/sneaked in amidst the larger ships as they provided a front-line distraction, perhaps they could get close enough to the island where they wouldn't need to travel by longboat, or travel as quickly? Or if there were some way for a couple people to travel underwater, that could clear up room in the longboat for those who couldn't? I'm not 100% aware of the abilities of everyone planning to approach the flank, so obviously this matter is flexible!

Or we could take the lame way out and just split the landing party into two groups, one utilizing Karen's "motorboat" strategy in the daytime and a second coming in slower during the night, but that's not nearly as exciting as using magic or the like

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hostclubshadowking: (Default)

[personal profile] hostclubshadowking 2013-12-07 06:16 pm (UTC)(link)
Horatio's plan has already been mentioned above, so I'll leave that off.

The Antoinette (whomever is captaining it) will be standing down from the action. Karen will be assisting in the fight, but the rest of the Antoinette crew (being all non-combatants to the utmost) will be a ways off.

The ship (this will be announced IC today) will be open to receive people who can reach the Backwater Brig's one-way Nav and need somewhere to go. (I believe the Panthress is also on that list, especially for the injured.)
abundantlove: (Default)

[personal profile] abundantlove 2013-12-07 06:41 pm (UTC)(link)
we're still discussing things.

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[personal profile] hiken 2013-12-07 10:32 pm (UTC)(link)
I've been meaning to set up an OOC post in which we can have all the crews make main threads describing their strategies and see if any strategies and maneuvers would interfere with one another.

Generally, given the number of crews on board for this(I wasn't really expecting many! 8D) we're probably looking at a success(watch me jinx this). The only issue I can see is that we need to communicate with one another about crew strategies. Obviously, I don't believe in telling people not to do A, B, C. Rather, I'd like to see how our crews can mess each others' plans up.

Ace has his own agenda, as does everyone else. That doesn't mean he's going to get it or get it according to plan! I already mentioned this to Harlock-mun when they brought it up, but I thought it'd be amusing if, in the middle of his plan to sneak past the blockade, Ace's stolen ship was blasted by Harlock's ship and he flipped him two giant fiery birds(marco...), after the ship had been mistaken for a navy-commandeered vessel. I'd like to see some cause and effect, here!

Let's ruin each others' plans...
arcadiasailor: (Default)

[personal profile] arcadiasailor 2013-12-07 10:47 pm (UTC)(link)
we're letting our navy boy Hornblower be Captain since we play by who actually knows how to sail using the wind. We lost 3 crew members and we're all normal people so ship to ship might be an issue. And I can't ram things with a wooden ship!

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