蘇我 屠自古 Soga no Tojiko (
yatteyanyo) wrote in
highseasooc2013-12-06 07:46 pm
Entry tags:
Taking back Isla Empieza
Okay, so!
The IC plotting has gone on for a bit, and I wanted to get the OOC aspect down. We're past the recruitment phase at this point and we're into the STRATERGIZIN' part.
Tojiko and the other tacticians have come up with quite a few ideas and you can find them largely summarized in THIS THREAD (please read before commenting)
OOCly, does anyone else have any other ideas, and how are we going to implement this? And, if I recall, the mods have something still in mind, too, so we need that piece of the puzzle, too.
The IC plotting has gone on for a bit, and I wanted to get the OOC aspect down. We're past the recruitment phase at this point and we're into the STRATERGIZIN' part.
Tojiko and the other tacticians have come up with quite a few ideas and you can find them largely summarized in THIS THREAD (please read before commenting)
OOCly, does anyone else have any other ideas, and how are we going to implement this? And, if I recall, the mods have something still in mind, too, so we need that piece of the puzzle, too.

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I thought the Nav on-island was a one way trip.
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Like. Big Bold capital letters. AND A MASSIVE NOTE THAT I AM DISSENTING VOCALLY AND LOUDLY FROM MY OWN CHARACTERS SORRY SORRY SORRY SORRY.
- That said, I do know the The Straw Hats, and the Spades did have "plans" (captains go crazy, crew just improvises because Fuck their lives that's why) in mind that they can't ICly deviate from (stubborn characters are a PAIN IN THE ASS /strangles Marco on behalf of everyone)
BUT BY ALL MEANS; please have fun plotting around everything. I promise NO MATTER WHAT my characters say, they have no intentions to stop anyone unless you want to specifically plot that (feeeeeel free because I want to punch my own characters so you know; your characters can take advantage or something)
Maribelle, Smoker & the Shepherds PROBABLY will actually try to slip in and help rescue people/fight on the mainland, but Smoker is (obviously) very vocal about not wanting to kill marines and as such will try to make sure their ship stays away from any battles. Ironies considering that's a pirate move and boldly fighting ala Ace & Luffy would be a marine one.
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Marco's entire point seemed to be predicated on the fact that the Navy was this big tough professional force with no weaknesses and that everyone who wasn't a Spade or a Straw Hat was naive and stupid for even trying any strategy that wasn't theirs. He said this *AFTER* some non-OP Spades had already volunteered to help with a group effort. And now you're suggesting, even while apologizing, that the Spades and Straw Hats are going to go in guns blazing and win anyways.
This is not only coming off as not helping anyone but yourselves, ICly and OOCly, and defeating the whole efforts other players and crews are trying to make in being inclusive and making certain everyone gets a change at the action and glory, it ALSO just doesn't make any sense logically. Even if you're not stopping anyone, you're hogging the plot and doing so with a method that only works in Marco's canon because of magical shonen plot armor that flies in the face of the IC point Marco and some of his other castmates are making about the Navy being this credible threat.
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1) I've checked your strategy post, up and down, and the only character from the Spades that I see offering to help is Korra. That's ONE character not "some non-OP Spades".
2) I've read your thread with Marco and up until his last post he didn't mention the Straw Hats. How is it that his "whole point" was that only their strategies would work? In fact, you don't even know what the Spades strategy is, he said why the strategy proposed wouldn't work, and why it doesn't convince him and said what he thought would work, is that our strategy? You don't know.
3) This here is a non-OP character, non-Spade and non-Straw Hat that doesn't agree with the strategy your character is posing. Are they hogging the plot as well for wanting to follow their own strategy? Are they telling you to stop and not letting you play?
4) November 21st Ace decides that he will be raiding Isla Empieza. This is well before the mods made it a whole game thing, which is awesome, but my point is that from that moment on the Spades have been planning the attack, OOCly and ICly. Think of it as a mean attitude if you want, or as hogging the plot, but you can't expect people to throw away their own plotting just because your character decides to call for cooperation days after they started plotting themselves. So yes, the Spades WILL go in "guns blazing", that DOESN'T stop YOU and the rest of the game from doing whatever you want.
5) I would like to know WHAT your whole strategy is based on, besides that the Navy is this useless group that actually has no chain of command, no experienced soldiers, no experience in sea battles, not prepared for fog battles and that makes a blockade full of gaps and openings for every pirate to slip through. If that's NOT what your strategy is based, then I'm sorry but that's what it's coming as. And for the record, Marco's method may only work on OP canon, but the strategy you proposed, a Blitzkrieg, or a Lighting Strike, most probably wouldn't work against a proper blockade in the real world either, not when you only have 7 ships and the enemy may have 10 or more and they have a chain of command.
But seriously, we don't even know which type of blockade is going on exactly. It could be just the port, in which case any strategy could work actually. It would be the whole island with one line of defense, or two lines of defense, or the whole army. Or it could be one messy ship alone. And without that information no one can properly design a strategy that will work 100%.
All I'm seeing you do is take personally things that were said ICly, which is just wrong. OOC =/= IC, period. Besides that, all that you say is that since Marco doesn't agree with your character's strategy, they are hogging the plot. That since they are in the OP cast and the Straw Hats are going to do what the Straw Hats always do (that's the IC thing to do not suddenly become capable of doing complex strategies cooperating with people they don't know) they are hogging the plot. That since the mun told you that those crew had their own plans anyway some before you even made that post, they are telling you to stop and drop it. And that's not it, those crews and characters aren't the only ones dissenting with your strategy or planning to do their own thing, and they are certainly not stopping you from doing whatever you want. Really, do whatever you want, follow the strategy that you want, make the soldiers in your threads surrender upon being cautivated by the beauty of Captain Marvelous if that's your thing, that's what this game is abou "make your own adventure", even when there's a mass log. No one can tell you to not do what you want to do but on the same way you can't tell others to don't do whatever they want because it clashes with your wishes and accusing them of hogging the plot is just not adequate.
Because whatever happens the result is clear: the newbies will be saved (because if they aren't that would be a suckish start for new players to have their char killed right away), the island may or may not be recovered but that matters little because however that ends we are going to end having a lot of attention on us and on the island. Even if we take it back, as soon as we leave it, nothing stops the Navy from coming in again, making this whole plot and strategy pretty pointless.
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But yeah, unless the rest of the crew comes up with something specific, we can fill in whatever role is necessary. Probably better off as a distraction.
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Thanks a lot Jade!
But no, seriously, we'd probably be creamed in any kind of actual combat. We'd make a great distraction.no subject
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And trying to move people is tricky we need a sandbar to meet up with for final planing.
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Or we could take the lame way out and just split the landing party into two groups, one utilizing Karen's "motorboat" strategy in the daytime and a second coming in slower during the night, but that's not nearly as exciting as using magic or the like(no subject)
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The Antoinette (whomever is captaining it) will be standing down from the action. Karen will be assisting in the fight, but the rest of the Antoinette crew (being all non-combatants to the utmost) will be a ways off.
The ship (this will be announced IC today) will be open to receive people who can reach the Backwater Brig's one-way Nav and need somewhere to go. (I believe the Panthress is also on that list, especially for the injured.)
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Generally, given the number of crews on board for this(I wasn't really expecting many! 8D) we're probably looking at a success(watch me jinx this). The only issue I can see is that we need to communicate with one another about crew strategies. Obviously, I don't believe in telling people not to do A, B, C. Rather, I'd like to see how our crews can mess each others' plans up.
Ace has his own agenda, as does everyone else. That doesn't mean he's going to get it or get it according to plan! I already mentioned this to Harlock-mun when they brought it up, but I thought it'd be amusing if, in the middle of his plan to sneak past the blockade, Ace's stolen ship was blasted by Harlock's ship and he flipped him two giant fiery birds(marco...), after the ship had been mistaken for a navy-commandeered vessel. I'd like to see some cause and effect, here!
Let's ruin each others' plans...
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Of course I find it hilarious that Harlock's first thing after Barbossa's appearance would be to do something like that.
THAT BEING SAID, all I really had for Tojiko was the mist (should help at least a little in terms of approach) and focusing on one point in the blockade (not gonna happen, but from the sound of what the mods said on Plurk, it's not going to need to as the Navy is going to run away from spooky magics). So the fog is there to take advantage of if anyone wants or needs it.
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